Let’s start at the beginning: I haven’t seriously played a
party-oriented, turn-based RPG since one of the original incarnations of The
Bard’s Tale (1985) on an inherited Apple II system, somewhere between 1993 to
1996. In that case I fell victim to an early, elegantly effective form of
DRM that secured the game from widespread copying and sharing, which made my
copy nigh-on unplayable. Imagine, for a moment, if you could only cast any of
Gale’s wizard spells if you had in your possession a physical copy of the
printed set of typed codes that granted access. Indeed, without this, and
without the internet to guide him, my poor tween self was stuck casting useless
cantrips and was never able to advance very far in that game.
Subsequently, I have sampled other games in the genre such
as iterations of Pokemon and Final Fantasy. I even fired up one of Larian’s
previous efforts, Divinity: Original Sin. I could never get my head around the
turn-based party combat mechanics of these games, though, and very quickly
abandoned them. I wonder how much influence that sour experience of the Bard’s
Tale had on me—when I was quickly overwhelmed by seemingly impossible fights each
and every time I played.
I am generally well-versed in different (computer) RPGs, but these are definitely highly evolved descendants of the DnD formula (Diablo, World of Warcraft, Elder Scrolls, and Mass Effect for example). Otherwise, Dungeons and Dragons, as a whole, is an enormous blank spot in my gaming history. This is despite my junior high years spent diligently marching from one end of the Forgotten Realms bookshelf to the other, and my early investment in Magic: The Gathering. But DnD and I were ships in the night—and in fact I remember how we passed each other.
At the end of 8th grade, I had become part of a loose group of friends who had
taken to playing Magic: The Gathering at the local library. I even remember
that we typically met on Thursday afternoons. After a number of weeks of this,
someone (I don’t remember who) recommended we check out Dungeons and Dragons
together, and the group was excited to do so. And then my family and I moved to
Australia.
So, like a fork in the road, my gaming life took a sudden
turn away from this otherwise very obvious next step.
Upon entering the gameworld of Baldur’s Gate 3, then, I possessed
a fairly thorough knowledge of the world of Faerun, various races including illithid, drow, and halflings, but an incredible paucity of mechanical knowledge about the
game systems.
The most frustrating element was, I think, my inability to discern when a fight would even break out. Even worse than not understanding the various dice rolls, ability checks, and similar game mechanics, I found my illiteracy in terms of world, character, and conversation disheartening. I genuinely could not figure out which characters were quest-giving NPCs, or could become allies, or would attack me for just saying the wrong (or right?) thing. Or all three!
The world and its cast of inhabitants assembled by Larian is
so much broader than those I have explored before, in Mass Effect or even
Skyrim, for example, that I was truly ill-prepared to discern the seemingly endless
options before me. There is a certain amount of goofy jankiness inherent in
such a broad system, such as weighing the priorities of carrying a pendant
haunted by a hysterical monk back to its dead owner when the entire material
plane is under threat—but there is so much care invested in each of the
characters and stories just waiting to be discovered… It’s hard to find fault
with that. I have become invested in the challenges before my companions, and
sympathetic to their personalities. I literally vocalized my laughter at
Astarion’s reaction when I suggested he take the stage as the circus clown’s
volunteer special assistant, for example.
As time has gone on (some 40 hours thus far), I have become adept enough at the mechanical side of the game—in navigating the world, conversations, and combat—that I have begun to enjoy the ride much more. And I have not yet even set foot on the vaunted ground of Baldur’s Gate city proper, so it would appear that much more awaits.
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