Showing posts with label combat. Show all posts
Showing posts with label combat. Show all posts

Sunday, December 31, 2023

Horizon: Forbidden West - Kinesthetics of Combat


In Horizon: Forbidden West, Guerilla Games have created the most satisfying combat experience that I’ve had in a game—maybe ever. I will try not to stray into hyperbole in this piece, but clearly, HFW hit almost every note right for me, and I will have more to say about the rest of the game in the coming weeks. For now, though, we will concentrate on the kinesthetics of Aloy, her combat abilities, and the enemies she faces.

Years ago, I questioned the common wisdom that first-person games are more immersive and ‘visceral’ than third-person games. Supposedly, the camera-through-the-eyes experience places the player more squarely in the shoes of the player-character, and creates a deeper sense of immersion. For me, however, I find myself distracted by the way the incorporeality of the character affects movement and vision, and the extremely strange way that one’s hands are almost always visible. The Elder Scrolls: Skyrim in particular suffers from this, in that the player-character can be sprinting across an open field, not even carrying a weapon, and still their hands are held out in front like a cartoon mummy’s.

Diablo 4: A Terminal Deficit of Soul

One knows basically what to expect when starting a new game of Diablo: archetypal role-playing game class selections, gothic Christian aesth...