When performing criticism of a videogame, I feel that
playing it some time after its release presents certain advantages: firstly, we
are removed from the marketing hype that has built up some expectations in the
player, which may or may not be delivered by the game itself. Next, the game is
in a more ‘complete’ state after additions, game of the year editions, and
various patches are applied. Lastly, in some cases, there is a removal from the
particular social moment of the game’s release which can provide a new lens
through which to view the game. This three-part defamiliarization adds up to
provide an interesting, and I think, beneficial perspective from which to
review a game. This is not to say that this five-years-late review is the proper
way to consider a game, certainly I wouldn’t preference one method above
the other in absolute terms. However, in my overall pursuit to use criticism to
add meaning to games rather than to provide a buyer’s guide, then I feel this
approach is just as valid as any other.
Playing Ubisoft's Far Cry 5 (FC5) in 2023 is certainly an experience
unlike any other. The game follows the now well-established structure of the
Far Cry series which involves a discrete chunk of territory being gradually 'liberated’
from a hostile force through individual, guerilla-style tactics. The silent
player-character arrives as an outsider who works with locals to unite a resistance
and turn the tide on the enemy forces. In this case the “Project at Eden’s Gate”
is a Christian doomsday cult whose charismatic, hipster-styled leader Joseph
Seed is bent on preparing his flock for the great collapse of society. He and
his three siblings (Jacob, Faith, and John) have taken violent control of the
fictitious “Hope County” set in the American state of Montana.
Before moving any farther, we must reiterate the point here:
FC5 positions a group of Christian Americans, led by a quartet of white champions
as the enemy. The innumerable members of the cult are not exclusively white
(indeed they are perhaps a more diverse racial group than one might expect to
find in a real Montana), but these enemies are definitely not presented
as a brown-skinned ‘other’ with exotic characteristics and religion. Many, many
games are criticized for the facile dehumanization of the enemy through that
kind of race-based othering, not least of all the Far Cry series. Whatever else
follows, Ubisoft published a game where a group of American Christians are the
bad guys. This should not be lost.